Aesthetic and technical considerations


Considering the idea of animating a piece of paper being folded into an origami bird which is then brought into the story (animated so it flies etc.)

Ego, (2011) “Animated and Alive Paper Sculptures by Jeff Nishinaka”, retrieved from on 6.3.2013

Turner, C., Friel, H., Deacon, J, “The Lifecycle of a Drop of Water”, retrieved from on 6.3.2013

Ivey, P., “My Paper Mind”, “Animation Trends: 3-D Papercraft/Cut-Out Animation”, on 6.3.2013

Caliri, J., (2004) “Lemony Snicket’s A Series of Unfortunate Events”, retrieved from on 6.3.2013

Technical Investigations

“12 Principles of Animation in After Effects”, “Digital Tutors”, retrieved from on 6.3. 2013

Axiom Design – Brent Watts Used storyboarding to convey idea for credits. – walk cycles etc. 3D fly through style (shading too)

Video Copilot for After Effects tutorials.

After Effects – import into InDesign?? To investigate.

Apple interface sizes

Screen Dimensions 320 x 480 640 x 960  768 x 10241024 x 768
Launch image 320 x 480 640 x 960 768 x 10041024 x 748
Web clip icon (recommended for web applications and websites) 57 x 57 114 x 114 72 x 72
Document icon (recommended for custom document types) 22 x 29 44 x 58 64 x 64 & 320 x 320

Other inspirational apps

ABC Artmaker App


The Ant and the Grasshopper



Research objectives

Prompting questions:

Can technology be used to engage kids in the real world?

Does the use of stimulating imagery, movement and sound desensitise kids to the creative opportunities around them?


Create an interactive pop-up storybook allowing kids to follow a character who shows them fun tactile activities based on everyday objects from around the home. The story can pause and give kids the opportunity to try these activities themselves, photograph them, and add them into the story (much like a drag-and-drop online scrapbook). All instructions are written into the story so children know what equipment they need and what they need to do step by step. They can pause, and go back if they need to see the step again.

Possible activities to incorporate:

–       I-spy

–       making a fort

–       cardboard box animals

–       flax woven mats

–       paper snowflakes and people

–       shadow puppets theatre

–       cardboard kaleidoscope

–       potato prints

–       planting plants

Preliminary research: define objectives more clearly

  • Statistics on industry
  • Statistics on target group
  • Previous similar examples/competition
  • Prepare questionnaire and survey target groups

Use specific case studies to bring writing to life.

What are audience trends? What do people enjoy? What do people want? What can I offer to e-books that are a new experience or approach?

Notes on Interactivity

“Interactivity: a cyclic process in which two actors alternately listen, think, and speak.”  (Crawford, p. 5)

The difference between interaction and reaction – interaction must run two ways, not one. Both actors must perform all three of the above actions well for interaction to be really successful. Form and function need to intertwine from the beginning of the project, as interactivity can’t be achieved by applying it at the end.

Book design can’t always considered to be interactive – the author can’t hear you. What if the author could? What if your choices in the app could result in change? What if you can add to the story and the creator can animate the scene?

Crawford, C. (2003) “The Art of Interactive Design”, Publishers Group West, Berkeley CA, USA retrieved from on 6.3.2013

Mod, C. (2010), “Books in the Age of the iPad”, retrieved from on 6.3.2013